Add a level selector
This commit is contained in:
186
src/fsm.js
186
src/fsm.js
@@ -1,5 +1,4 @@
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import mermaid from 'mermaid';
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import { ENDS_WITH_TWO_B } from './examples.js';
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const IS_VALID = 'is-valid';
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const IS_INVALID = 'is-invalid';
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@@ -14,112 +13,99 @@ mermaid.initialize({
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startOnLoad: false,
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});
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const states = ENDS_WITH_TWO_B;
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let state = 0;
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let builder = '';
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// Build the mermaid graph definition
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let graphDefinition = 'stateDiagram-v2';
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for (let i = 0; i < states.length; ++i) {
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graphDefinition += `\n s${i} : ${i}`;
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for (const [transition, destination] of Object.entries(states[i].transitions)) {
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graphDefinition += `\n s${i} --> s${destination}: ${transition}`;
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}
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}
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const graph = /** @type {HTMLDivElement} */ (document.getElementById('pen'));
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const { svg } = await mermaid.render('state-graph', graphDefinition);
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graph.innerHTML = svg;
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const nodes = graph.querySelectorAll('.label-container');
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for (let i = 0; i < nodes.length; ++i) {
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if (states[i].accepting) {
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nodes[i].classList.add('accepting-node');
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}
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}
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// Create a triangular arrow pointing to the initial state
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const arrow = document.createElementNS('http://www.w3.org/2000/svg', 'path');
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const x = -(getIntAttribute(nodes[0], 'x') - 20);
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const y = -getIntAttribute(nodes[0], 'y');
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arrow.setAttribute('d', 'M 0 0 L 10 5 L 0 10 z');
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arrow.setAttribute('transform', `translate(${x}, ${y})`);
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arrow.setAttribute('fill', 'currentColor');
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(/** @type {Element} */ (graph.querySelector('.edgePaths'))).appendChild(arrow);
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/**
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* Updates the UI to reflect the current state.
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* @param {import('./examples.js').State[]} states
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*/
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function updateUIState() {
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wordInput.value = builder;
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if (state === -1 || !states[state].accepting) {
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light.classList.remove(IS_VALID);
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light.classList.add(IS_INVALID);
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} else {
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light.classList.remove(IS_INVALID);
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light.classList.add(IS_VALID);
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}
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nodes.forEach((node) => node.classList.remove('current-node'));
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if (state in nodes) {
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nodes[state].classList.add('current-node');
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}
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}
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export async function selectAutomaton(states) {
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let state = 0;
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let builder = '';
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/**
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* Steps the FSM with the given letter.
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*
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* @param {string} letter
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*/
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function step(letter) {
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if (state === -1) {
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return;
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// Build the mermaid graph definition
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let graphDefinition = 'stateDiagram-v2\n classDef acceptingnode font-weight:bold,stroke-width:2px,stroke:yellow';
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for (let i = 0; i < states.length; ++i) {
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graphDefinition += `\n s${i} : ${i}`;
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if (i === 0) {
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graphDefinition += '\n [*] --> s0';
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}
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if (states[i].accepting) {
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graphDefinition += `\n s${i} --> [*]`;
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graphDefinition += `\n class s${i} acceptingnode`;
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}
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for (const [transition, destination] of Object.entries(states[i].transitions)) {
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graphDefinition += `\n s${i} --> s${destination}: ${transition}`;
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}
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}
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builder += letter;
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state = states[state].transitions[letter] ?? -1;
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updateUIState();
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}
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const graph = /** @type {HTMLDivElement} */ (document.getElementById('pen'));
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const { svg } = await mermaid.render('state-graph', graphDefinition);
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graph.innerHTML = svg;
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const nodes = graph.querySelectorAll('.label-container');
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/**
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* Gets the integer value of the given attribute on the given element.
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*
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* @param {Element} element
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* @param {string} attribute
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* @returns {number}
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*/
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function getIntAttribute(element, attribute) {
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return parseInt(/** @type {string} */ (element.getAttribute(attribute)));
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}
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// Dynamically create buttons for each letter in the alphabet
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/**
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* @type {string[]}
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*/
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const alphabet = Array.from(states.reduce((acc, current) => {
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Object.keys(current.transitions).forEach(current => acc.add(current));
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return acc;
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}, new Set())).sort();
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for (const letter of alphabet) {
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const button = document.createElement('button');
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button.innerText = letter;
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button.addEventListener('click', () => step(letter));
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buttons.appendChild(button);
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}
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// Reacts to input in the text box
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wordInput.addEventListener('input', () => {
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const value = wordInput.value;
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builder = '';
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state = 0;
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for (const letter of value) {
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step(letter);
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/**
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* Updates the UI to reflect the current state.
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*/
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function updateUIState() {
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wordInput.value = builder;
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if (state === -1 || !states[state].accepting) {
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light.classList.remove(IS_VALID);
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light.classList.add(IS_INVALID);
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} else {
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light.classList.remove(IS_INVALID);
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light.classList.add(IS_VALID);
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}
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nodes.forEach((node) => node.classList.remove('current-node'));
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if (state in nodes) {
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nodes[state].classList.add('current-node');
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}
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}
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if (!value.length) {
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/**
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* Steps the FSM with the given letter.
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*
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* @param {string} letter
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*/
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function step(letter) {
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if (state === -1) {
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return;
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}
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builder += letter;
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state = states[state].transitions[letter] ?? -1;
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updateUIState();
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}
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});
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clearButton.addEventListener('click', () => {
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wordInput.value = '';
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builder = '';
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state = 0;
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// Dynamically create buttons for each letter in the alphabet
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/**
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* @type {string[]}
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*/
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const alphabet = Array.from(states.reduce((acc, current) => {
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Object.keys(current.transitions).forEach(current => acc.add(current));
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return acc;
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}, new Set())).sort();
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for (const letter of alphabet) {
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const button = document.createElement('button');
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button.innerText = letter;
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button.addEventListener('click', () => step(letter));
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buttons.appendChild(button);
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}
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// Reacts to input in the text box
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wordInput.addEventListener('input', () => {
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const value = wordInput.value;
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builder = '';
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state = 0;
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for (const letter of value) {
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step(letter);
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}
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if (!value.length) {
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updateUIState();
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}
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});
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clearButton.addEventListener('click', () => {
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wordInput.value = '';
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builder = '';
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state = 0;
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updateUIState();
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});
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updateUIState();
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});
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updateUIState();
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}
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