Sync tile placements for all players
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@@ -1,13 +1,17 @@
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use crate::app::BoardView;
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use crate::hand_view::HandView;
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use crate::types::SelectedTile;
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use board_network::protocol::{ClientMessage, ServerMessage};
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use board_shared::game::Game;
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use board_shared::board::Board;
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use board_shared::game::Hand;
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use board_shared::position::Position2d;
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use futures::stream::{SplitSink, SplitStream};
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use futures::{SinkExt, StreamExt};
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use gloo_dialogs::alert;
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use gloo_net::websocket::futures::WebSocket;
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use gloo_net::websocket::Message;
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use std::cell::RefCell;
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use std::ops::Deref;
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use std::rc::Rc;
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use yew::platform::spawn_local;
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use yew::prelude::*;
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@@ -56,8 +60,11 @@ pub fn remote_game_view(
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let selected_tile = use_state(|| SelectedTile::None);
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let is_started = use_state(|| false);
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let current_player_turn = use_state(|| 0);
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let game = use_state(Game::default);
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let board = use_state(Board::default);
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let in_hand = use_state(Hand::default);
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{
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let board = board.clone();
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let in_hand = in_hand.clone();
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let player_name = player_name.clone();
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let room_name = room_name.clone();
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let write = write.clone();
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@@ -96,6 +103,15 @@ pub fn remote_game_view(
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current_player_turn.set(player_id);
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is_started.set(true);
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}
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Ok(ServerMessage::SyncHand(hand)) => {
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in_hand
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.set(Hand::new(hand.iter().map(|&x| x.into()).collect()));
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}
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Ok(ServerMessage::TilePlaced(pos, tile)) => {
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let mut changed = board.deref().clone();
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changed.set(pos.x, pos.y, tile.into());
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board.set(changed);
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}
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r => {
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alert(&format!("{r:?}"));
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}
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@@ -109,6 +125,28 @@ pub fn remote_game_view(
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);
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}
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let on_tile_select = {
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let selected_tile = selected_tile.clone();
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Callback::from(move |idx| {
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selected_tile.set(SelectedTile::InHand(idx));
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})
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};
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let on_tile_click = {
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let selected_tile = selected_tile.clone();
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let write = write.clone();
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Callback::from(move |pos: (usize, usize)| {
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let position: Position2d = pos.into();
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match *selected_tile {
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SelectedTile::None => {}
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SelectedTile::InHand(idx) => {
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send_client_message!(write, ClientMessage::TileUse(position.into(), idx));
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}
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SelectedTile::Equals => {
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send_client_message!(write, ClientMessage::TilePlaceEqual(position.into()))
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}
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}
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})
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};
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let on_validate_click = {
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let write = write.clone();
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Callback::from(move |_| {
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@@ -130,7 +168,8 @@ pub fn remote_game_view(
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html! {
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<main>
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<h1>{"Remote Game"}</h1>
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<BoardView board={game.board.clone()} on_click={Callback::from(|_| {})} />
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<BoardView board={board.deref().clone()} on_click={on_tile_click} />
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<HandView hand={in_hand.deref().clone()} on_select={on_tile_select} />
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<div class="row">
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<button onclick={on_equals_select} class="button">{"="}</button>
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if *is_started {
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