Sync tile placements for all players
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@@ -20,6 +20,8 @@ pub enum ClientMessage {
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///
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/// The server will validate the move and answer with a TilePlaced if the message is valid.
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TileUse(Position2dRef, usize),
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/// Try to place an equal sign on the board.
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TilePlaceEqual(Position2dRef),
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/// Try to remove a tile from the board to add it to the hand.
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TileTake(Position2dRef),
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/// Get the server to validate the current player moves.
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