Sync tile placements for all players
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@@ -1,10 +1,12 @@
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use crate::player::Player;
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use board_network::protocol::{ClientMessage, ServerMessage};
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use board_network::types::TileRef;
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use board_shared::board::Board;
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use board_shared::deck::RngDeck;
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use board_shared::expr::is_valid_guess;
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use board_shared::game::Hand;
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use board_shared::position::Position2d;
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use board_shared::tile::Tile;
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use futures::channel::mpsc::{UnboundedReceiver, UnboundedSender};
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use futures::StreamExt;
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use rand::distributions::{Alphanumeric, DistString};
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@@ -108,6 +110,13 @@ impl Room {
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}
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}
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}
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ClientMessage::TilePlaceEqual(pos) => {
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if let Some(p) = self.connections.get(&addr) {
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if *p == self.active_player {
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self.on_tile_place(pos.into(), Tile::Equals);
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}
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}
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}
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ClientMessage::Validate => {
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if let Some(p) = self.connections.get(&addr) {
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if *p == self.active_player {
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@@ -134,16 +143,31 @@ impl Room {
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.expect("Not enough tiles in deck");
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}
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for i in 0..self.players.len() {
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self.sync_hand(i);
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}
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self.broadcast(ServerMessage::PlayerTurn(self.active_player));
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}
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fn on_tile_use(&mut self, pos: Position2d, tile_idx: usize) {
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let hand = &mut self.players[self.active_player].hand;
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if let Some(tile) = hand.remove(tile_idx) {
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self.board.set(pos.x, pos.y, tile);
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self.on_tile_place(pos, tile);
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self.sync_hand(self.active_player);
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} else {
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self.send(
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self.active_player,
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ServerMessage::TurnRejected("Invalid tile index".to_string()),
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);
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}
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}
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fn on_tile_place(&mut self, pos: Position2d, tile: Tile) {
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self.board.set(pos.x, pos.y, tile);
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self.broadcast(ServerMessage::TilePlaced(pos.into(), tile.into()));
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}
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fn on_validate(&mut self) {
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let diff = self.board.difference(&self.validated_board);
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if !Board::has_alignment(&diff) {
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@@ -180,6 +204,7 @@ impl Room {
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self.broadcast(ServerMessage::TileRemoved(pos.into()));
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}
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self.board = self.validated_board.clone();
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self.sync_hand(self.active_player);
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}
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fn on_client_disconnected(&mut self, addr: SocketAddr) {
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@@ -194,26 +219,39 @@ impl Room {
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if let Some(ws) = &self.players[*c].ws {
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if let Err(e) = ws.unbounded_send(s.clone()) {
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eprintln!(
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"[{}] Failed to send broadcast to {}: {}",
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self.name, self.players[*c].name, e
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"[{}] Failed to send broadcast to {}: {e}",
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self.name, self.players[*c].name
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);
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}
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}
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}
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}
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fn send(&self, i: usize, s: ServerMessage) {
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if let Some(p) = self.players[i].ws.as_ref() {
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fn send(&self, player_id: usize, s: ServerMessage) {
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if let Some(p) = self.players[player_id].ws.as_ref() {
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if let Err(e) = p.unbounded_send(s) {
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eprintln!(
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"[{}] Failed to send message to {}: {}",
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self.name, self.players[i].name, e
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"[{}] Failed to send message to {}: {e}",
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self.name, self.players[player_id].name
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);
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}
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} else {
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eprintln!("[{}] Tried sending message to inactive player", self.name);
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}
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}
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fn sync_hand(&mut self, player_id: usize) {
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self.send(
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player_id,
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ServerMessage::SyncHand(
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self.players[player_id]
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.hand
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.iter()
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.map(|t| <Tile as Into<TileRef>>::into(*t))
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.collect::<Vec<_>>(),
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),
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);
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}
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}
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type RoomPtr = Arc<Mutex<Room>>;
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