Delay player hand creation at the beginning of the game

This commit is contained in:
2023-02-24 18:33:15 +01:00
parent ec6542aa52
commit 3d42bce413
2 changed files with 35 additions and 5 deletions

View File

@@ -2,19 +2,32 @@ use crate::types::{Position2dRef, TileRef};
use board_shared::{position::Position2d, tile::Tile};
use serde::{Deserialize, Serialize};
/// A message sent by the client to the server.
#[derive(Debug, Deserialize, Serialize)]
pub enum ClientMessage {
/// Creates a new room and join it with the given player name.
///
/// The server answers with a JoinedRoom message.
CreateRoom(String),
/// Join an existing room with the given room name and player name.
///
/// The server answers with a JoinedRoom message.
JoinRoom(String, String),
/// Notify that the client has temporary left the game.
Disconnected,
/// Start the game if the client has the permission.
StartGame,
/// Try to place a tile from the hand on the board.
///
/// The server will validate the move and answer with a TilePlaced if the message is valid.
TileUse(#[serde(with = "Position2dRef")] Position2d, usize),
TileTake(usize),
/// Try to remove a tile from the board to add it to the hand.
TileTake(#[serde(with = "Position2dRef")] Position2d),
/// Get the server to validate the current player moves.
Validate,
}
/// A message sent by the server to the client.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum ServerMessage {
/// Informs that a room has been joined.
@@ -23,6 +36,7 @@ pub enum ServerMessage {
players: Vec<(String, u32, bool)>,
active_player: usize,
},
/// Notify that the room cannot be joined.
JoinFailed(String),
/// Notify that new player has joined the game.
PlayerConnected(String),