End a game when everyone has skipped their turn
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@@ -1,3 +1,4 @@
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use crate::leaderboard::{InMemoryLeaderboard, Leaderboard};
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use crate::player::Player;
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use board_network::protocol::{ClientMessage, ServerMessage};
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use board_network::types::TileRef;
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@@ -9,16 +10,17 @@ use board_shared::position::Position2d;
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use board_shared::score::calc_score;
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use board_shared::tile::Tile;
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use futures::channel::mpsc::{UnboundedReceiver, UnboundedSender};
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use futures::executor::block_on;
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use futures::StreamExt;
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use rand::distributions::{Alphanumeric, DistString};
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use std::collections::hash_map::Entry;
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use std::collections::HashMap;
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use std::fmt;
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use std::net::SocketAddr;
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use std::sync::{Arc, Mutex};
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type TaggedClientMessage = (SocketAddr, ClientMessage);
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#[derive(Debug, Default)]
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pub struct Room {
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pub name: String,
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pub connections: HashMap<SocketAddr, usize>,
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@@ -28,9 +30,18 @@ pub struct Room {
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pub board: Board,
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pub validated_board: Board,
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pub deck: RngDeck,
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pub leaderboard: Arc<dyn Leaderboard>,
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pub successive_skipped_turns: usize,
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}
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impl Room {
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pub fn with_leaderboard(leaderboard: Arc<dyn Leaderboard>) -> Self {
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Self {
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leaderboard,
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..Self::default()
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}
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}
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pub fn add_player(
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&mut self,
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addr: SocketAddr,
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@@ -87,6 +98,11 @@ impl Room {
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return;
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}
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if self.successive_skipped_turns >= self.players.len() {
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self.on_game_over();
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return;
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}
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loop {
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self.active_player = (self.active_player + 1) % self.players.len();
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if self.players[self.active_player].ws.is_some() {
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@@ -171,6 +187,10 @@ impl Room {
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fn on_validate(&mut self) {
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let diff = self.board.difference(&self.validated_board);
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if diff.is_empty() {
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self.successive_skipped_turns += 1;
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self.next_player();
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}
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if !Board::has_alignment(&diff) {
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self.reset_player_moves();
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self.send(
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@@ -215,6 +235,12 @@ impl Room {
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self.players[player_id].score,
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));
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self.validated_board = self.board.clone();
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self.successive_skipped_turns = 0;
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}
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fn on_game_over(&mut self) {
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self.broadcast(ServerMessage::GameOver);
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block_on(self.update_global_leaderboard());
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}
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fn reset_player_moves(&mut self) {
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@@ -226,6 +252,15 @@ impl Room {
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self.sync_hand(self.active_player);
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}
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async fn update_global_leaderboard(&mut self) {
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for player in &self.players {
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self.leaderboard
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.add_score(&player.name, player.score)
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.await
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.ok();
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}
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}
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fn on_client_disconnected(&mut self, addr: SocketAddr) {
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if let Some(p) = self.connections.remove(&addr) {
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self.players[p].ws = None;
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@@ -273,6 +308,39 @@ impl Room {
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}
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}
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impl Default for Room {
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fn default() -> Self {
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Self {
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name: String::new(),
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connections: Default::default(),
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players: vec![],
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active_player: 0,
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has_started: false,
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board: Default::default(),
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validated_board: Default::default(),
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deck: Default::default(),
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leaderboard: Arc::new(InMemoryLeaderboard::default()),
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successive_skipped_turns: 0,
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}
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}
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}
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impl fmt::Debug for Room {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("Room")
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.field("name", &self.name)
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.field("connections", &self.connections)
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.field("players", &self.players)
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.field("active_player", &self.active_player)
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.field("has_started", &self.has_started)
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.field("board", &self.board)
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.field("validated_board", &self.validated_board)
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.field("deck", &self.deck)
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.field("skipped_successive_turns", &self.successive_skipped_turns)
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.finish()
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}
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}
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type RoomPtr = Arc<Mutex<Room>>;
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#[derive(Clone)]
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