End a game when everyone has skipped their turn

This commit is contained in:
2023-03-20 19:03:26 +01:00
parent 429fed7893
commit 5f92bdde4e
6 changed files with 110 additions and 14 deletions

View File

@@ -1,3 +1,4 @@
use crate::leaderboard::{InMemoryLeaderboard, Leaderboard};
use crate::player::Player;
use board_network::protocol::{ClientMessage, ServerMessage};
use board_network::types::TileRef;
@@ -9,16 +10,17 @@ use board_shared::position::Position2d;
use board_shared::score::calc_score;
use board_shared::tile::Tile;
use futures::channel::mpsc::{UnboundedReceiver, UnboundedSender};
use futures::executor::block_on;
use futures::StreamExt;
use rand::distributions::{Alphanumeric, DistString};
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::fmt;
use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
type TaggedClientMessage = (SocketAddr, ClientMessage);
#[derive(Debug, Default)]
pub struct Room {
pub name: String,
pub connections: HashMap<SocketAddr, usize>,
@@ -28,9 +30,18 @@ pub struct Room {
pub board: Board,
pub validated_board: Board,
pub deck: RngDeck,
pub leaderboard: Arc<dyn Leaderboard>,
pub successive_skipped_turns: usize,
}
impl Room {
pub fn with_leaderboard(leaderboard: Arc<dyn Leaderboard>) -> Self {
Self {
leaderboard,
..Self::default()
}
}
pub fn add_player(
&mut self,
addr: SocketAddr,
@@ -87,6 +98,11 @@ impl Room {
return;
}
if self.successive_skipped_turns >= self.players.len() {
self.on_game_over();
return;
}
loop {
self.active_player = (self.active_player + 1) % self.players.len();
if self.players[self.active_player].ws.is_some() {
@@ -171,6 +187,10 @@ impl Room {
fn on_validate(&mut self) {
let diff = self.board.difference(&self.validated_board);
if diff.is_empty() {
self.successive_skipped_turns += 1;
self.next_player();
}
if !Board::has_alignment(&diff) {
self.reset_player_moves();
self.send(
@@ -215,6 +235,12 @@ impl Room {
self.players[player_id].score,
));
self.validated_board = self.board.clone();
self.successive_skipped_turns = 0;
}
fn on_game_over(&mut self) {
self.broadcast(ServerMessage::GameOver);
block_on(self.update_global_leaderboard());
}
fn reset_player_moves(&mut self) {
@@ -226,6 +252,15 @@ impl Room {
self.sync_hand(self.active_player);
}
async fn update_global_leaderboard(&mut self) {
for player in &self.players {
self.leaderboard
.add_score(&player.name, player.score)
.await
.ok();
}
}
fn on_client_disconnected(&mut self, addr: SocketAddr) {
if let Some(p) = self.connections.remove(&addr) {
self.players[p].ws = None;
@@ -273,6 +308,39 @@ impl Room {
}
}
impl Default for Room {
fn default() -> Self {
Self {
name: String::new(),
connections: Default::default(),
players: vec![],
active_player: 0,
has_started: false,
board: Default::default(),
validated_board: Default::default(),
deck: Default::default(),
leaderboard: Arc::new(InMemoryLeaderboard::default()),
successive_skipped_turns: 0,
}
}
}
impl fmt::Debug for Room {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Room")
.field("name", &self.name)
.field("connections", &self.connections)
.field("players", &self.players)
.field("active_player", &self.active_player)
.field("has_started", &self.has_started)
.field("board", &self.board)
.field("validated_board", &self.validated_board)
.field("deck", &self.deck)
.field("skipped_successive_turns", &self.successive_skipped_turns)
.finish()
}
}
type RoomPtr = Arc<Mutex<Room>>;
#[derive(Clone)]