Sync the player sooner when the move is validated
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@@ -248,6 +248,7 @@ impl Room {
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.expect("A placed tile should not be empty.")
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.expect("A placed tile should not be empty.")
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})
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})
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.collect::<Vec<Tile>>();
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.collect::<Vec<Tile>>();
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self.sync_hand(player_id);
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self.players[player_id].score += calc_score(&tiles_placed);
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self.players[player_id].score += calc_score(&tiles_placed);
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self.broadcast(ServerMessage::SyncScore(
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self.broadcast(ServerMessage::SyncScore(
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player_id,
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player_id,
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