Files

66 lines
2.2 KiB
Rust

use board_shared::board::Board;
use board_shared::position::Position2d;
use board_shared::tile::Tile;
use serde::{Deserialize, Serialize};
/// A message sent by the client to the server.
#[derive(Debug, Deserialize, Serialize)]
pub enum ClientMessage {
/// Creates a new room and join it with the given player name.
///
/// The server answers with a JoinedRoom message.
CreateRoom(String),
/// Join an existing room with the given room name and player name.
///
/// The server answers with a JoinedRoom message.
JoinRoom(String, String),
/// Notify that the client has temporary left the game.
Disconnected,
/// Start the game if the client has the permission.
StartGame,
/// Try to place a tile from the hand on the board.
///
/// The server will validate the move and answer with a TilePlaced if the message is valid.
TileUse(Position2d, usize),
/// Try to place an equal sign on the board.
TilePlaceEqual(Position2d),
/// Try to remove a tile from the board to add it to the hand.
TileTake(Position2d),
/// Get the server to validate the current player moves.
Validate,
}
/// A message sent by the server to the client.
#[derive(Clone, Debug, Deserialize, Serialize)]
pub enum ServerMessage {
/// Informs that a room has been joined.
JoinedRoom {
room_name: String,
players: Vec<(String, u32, bool)>,
board: Board,
active_player: usize,
has_started: bool,
},
/// Notify that the room cannot be joined.
JoinFailed(String),
/// Notify that new player has joined the game.
PlayerConnected(String),
/// Notify that new player has rejoined the game.
PlayerReconnected(usize),
/// Notify that new player has temporary left the game.
PlayerDisconnected(usize),
/// Change the current player
PlayerTurn(usize),
/// Update the current hand of the player
SyncHand(Vec<Tile>),
/// Update the score of the n-th player.
SyncScore(usize, u32),
/// Informs that a tile has been placed
TilePlaced(Position2d, Tile),
/// Informs that a tile has been removed
TileRemoved(Position2d),
TurnRejected(String),
/// Notify that the game has ended.
GameOver,
}