Files
scrabble-with-numbers/board-server/src/room.rs

399 lines
13 KiB
Rust

use crate::leaderboard::{InMemoryLeaderboard, Leaderboard};
use crate::player::Player;
use board_network::protocol::{ClientMessage, ServerMessage};
use board_shared::board::Board;
use board_shared::deck::RngDeck;
use board_shared::expr::is_valid_guess;
use board_shared::game::Hand;
use board_shared::position::Position2d;
use board_shared::score::calc_score;
use board_shared::tile::Tile;
use futures::channel::mpsc::{UnboundedReceiver, UnboundedSender};
use futures::executor::block_on;
use futures::StreamExt;
use rand::distributions::{Alphanumeric, DistString};
use std::collections::hash_map::Entry;
use std::collections::HashMap;
use std::fmt;
use std::net::SocketAddr;
use std::sync::{Arc, Mutex};
type TaggedClientMessage = (SocketAddr, ClientMessage);
pub struct Room {
pub name: String,
pub connections: HashMap<SocketAddr, usize>,
pub players: Vec<Player>,
pub active_player: usize,
pub has_started: bool,
pub board: Board,
pub validated_board: Board,
pub deck: RngDeck,
pub leaderboard: Arc<dyn Leaderboard>,
pub successive_skipped_turns: usize,
}
impl Room {
pub fn with_leaderboard(leaderboard: Arc<dyn Leaderboard>) -> Self {
Self {
leaderboard,
..Self::default()
}
}
pub fn add_player(
&mut self,
addr: SocketAddr,
player_name: String,
tx: UnboundedSender<ServerMessage>,
) -> anyhow::Result<()> {
// If the player name matches an existing player, but with a dropped connection,
// then replace this player.
let mut player_index = None;
for (i, p) in self.players.iter().enumerate() {
if p.name == player_name && p.ws.is_none() {
player_index = Some(i);
break;
}
}
let mut is_new_player = false;
if let Some(i) = player_index {
// Reclaim the player's spot
self.broadcast(ServerMessage::PlayerReconnected(i));
self.players[i].ws = Some(tx.clone());
} else {
self.broadcast(ServerMessage::PlayerConnected(player_name.clone()));
player_index = Some(self.players.len());
is_new_player = true;
self.players.push(Player {
name: player_name,
score: 0,
hand: Hand::default(),
ws: Some(tx.clone()),
});
}
let player_index = player_index.expect("A player index should have been attributed");
self.connections.insert(addr, player_index);
// Send the player the current state of the room
tx.unbounded_send(ServerMessage::JoinedRoom {
room_name: self.name.clone(),
players: self
.players
.iter()
.map(|p| (p.name.clone(), p.score, p.ws.is_some()))
.collect(),
board: self.board.clone(),
active_player: self.active_player,
has_started: self.has_started,
})?;
if self.has_started && is_new_player {
self.players[player_index]
.hand
.complete(&mut self.deck)
.ok();
self.sync_hand(player_index);
}
Ok(())
}
pub fn next_player(&mut self) {
if self.connections.is_empty() {
return;
}
if self.successive_skipped_turns >= self.players.len() {
self.on_game_over();
return;
}
loop {
self.active_player = (self.active_player + 1) % self.players.len();
if self.players[self.active_player].ws.is_some() {
break;
}
}
self.broadcast(ServerMessage::PlayerTurn(self.active_player));
}
pub fn on_message(&mut self, addr: SocketAddr, msg: ClientMessage) -> bool {
match msg {
ClientMessage::Disconnected => self.on_client_disconnected(addr),
ClientMessage::CreateRoom(_) | ClientMessage::JoinRoom(_, _) => {
eprintln!("[{}] Illegal client message {:?}", self.name, msg);
}
ClientMessage::StartGame => self.on_start_game(),
ClientMessage::TileUse(pos, tile_idx) => {
if let Some(p) = self.connections.get(&addr) {
if *p == self.active_player {
self.on_tile_use(pos.into(), tile_idx);
}
}
}
ClientMessage::TilePlaceEqual(pos) => {
if let Some(p) = self.connections.get(&addr) {
if *p == self.active_player {
self.on_tile_place(pos.into(), Tile::Equals);
}
}
}
ClientMessage::TileTake(pos) => {
if let Some(p) = self.connections.get(&addr) {
if *p == self.active_player {
self.on_tile_take(pos.into());
}
}
}
ClientMessage::Validate => {
if let Some(p) = self.connections.get(&addr) {
if *p == self.active_player {
self.on_validate();
}
}
}
}
!self.connections.is_empty()
}
fn on_start_game(&mut self) {
if self.has_started {
return;
}
self.has_started = true;
self.deck = RngDeck::new_complete();
for p in &mut self.players {
p.hand
.complete(&mut self.deck)
.expect("Not enough tiles in deck");
}
for i in 0..self.players.len() {
self.sync_hand(i);
}
self.broadcast(ServerMessage::PlayerTurn(self.active_player));
}
fn on_tile_use(&mut self, pos: Position2d, tile_idx: usize) {
let hand = &mut self.players[self.active_player].hand;
if let Some(tile) = hand.remove(tile_idx) {
self.on_tile_place(pos, tile);
self.sync_hand(self.active_player);
} else {
self.send(
self.active_player,
ServerMessage::TurnRejected("Invalid tile index".to_string()),
);
}
}
fn on_tile_place(&mut self, pos: Position2d, tile: Tile) {
self.board.set(pos.x, pos.y, tile);
self.broadcast(ServerMessage::TilePlaced(pos.into(), tile.into()));
}
fn on_tile_take(&mut self, pos: Position2d) {
if self.board.get(pos.x, pos.y) == self.validated_board.get(pos.x, pos.y) {
self.send(
self.active_player,
ServerMessage::TurnRejected("Cannot take already validated tile.".to_string()),
);
} else if let Some(tile) = self.board.take(pos.x, pos.y) {
self.players[self.active_player].hand.push(tile);
self.sync_hand(self.active_player);
self.broadcast(ServerMessage::TileRemoved(pos.into()));
}
}
fn on_validate(&mut self) {
let diff = self.board.difference(&self.validated_board);
if diff.is_empty() {
self.successive_skipped_turns += 1;
self.next_player();
return;
}
if !Board::has_alignment(&diff) || !self.board.is_unique_chain(&diff) {
self.reset_player_moves();
self.send(
self.active_player,
ServerMessage::TurnRejected("Move is not aligned".to_string()),
);
return;
}
let is_valid = self
.board
.find_chains(&diff)
.iter()
.all(|chain| is_valid_guess(&self.board, chain) == Ok(true));
if is_valid {
self.players[self.active_player]
.hand
.complete(&mut self.deck)
.ok();
self.on_validated_move(self.active_player, &diff);
self.next_player();
} else {
self.send(
self.active_player,
ServerMessage::TurnRejected("Invalid expressions found".to_string()),
);
}
}
fn on_validated_move(&mut self, player_id: usize, diff: &[Position2d]) {
let tiles_placed = diff
.iter()
.map(|&pos| {
self.board
.get(pos.x, pos.y)
.expect("A placed tile should not be empty.")
})
.collect::<Vec<Tile>>();
self.sync_hand(player_id);
self.players[player_id].score += calc_score(&tiles_placed);
self.broadcast(ServerMessage::SyncScore(
player_id,
self.players[player_id].score,
));
self.validated_board = self.board.clone();
self.successive_skipped_turns = 0;
}
fn on_game_over(&mut self) {
self.broadcast(ServerMessage::GameOver);
block_on(self.update_global_leaderboard());
}
fn reset_player_moves(&mut self) {
let diff = self.board.difference(&self.validated_board);
for pos in diff {
self.broadcast(ServerMessage::TileRemoved(pos.into()));
}
self.board = self.validated_board.clone();
self.sync_hand(self.active_player);
}
async fn update_global_leaderboard(&mut self) {
for player in &self.players {
self.leaderboard
.add_score(&player.name, player.score)
.await
.ok();
}
}
fn on_client_disconnected(&mut self, addr: SocketAddr) {
if let Some(p) = self.connections.remove(&addr) {
self.players[p].ws = None;
self.broadcast(ServerMessage::PlayerDisconnected(p));
}
}
fn broadcast(&self, s: ServerMessage) {
for c in self.connections.values() {
if let Some(ws) = &self.players[*c].ws {
if let Err(e) = ws.unbounded_send(s.clone()) {
eprintln!(
"[{}] Failed to send broadcast to {}: {e}",
self.name, self.players[*c].name
);
}
}
}
}
fn send(&self, player_id: usize, s: ServerMessage) {
if let Some(p) = self.players[player_id].ws.as_ref() {
if let Err(e) = p.unbounded_send(s) {
eprintln!(
"[{}] Failed to send message to {}: {e}",
self.name, self.players[player_id].name
);
}
} else {
eprintln!("[{}] Tried sending message to inactive player", self.name);
}
}
fn sync_hand(&mut self, player_id: usize) {
self.send(
player_id,
ServerMessage::SyncHand(self.players[player_id].hand.tiles.clone()),
);
}
}
impl Default for Room {
fn default() -> Self {
Self {
name: String::new(),
connections: Default::default(),
players: vec![],
active_player: 0,
has_started: false,
board: Default::default(),
validated_board: Default::default(),
deck: Default::default(),
leaderboard: Arc::new(InMemoryLeaderboard::default()),
successive_skipped_turns: 0,
}
}
}
impl fmt::Debug for Room {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("Room")
.field("name", &self.name)
.field("connections", &self.connections)
.field("players", &self.players)
.field("active_player", &self.active_player)
.field("has_started", &self.has_started)
.field("board", &self.board)
.field("validated_board", &self.validated_board)
.field("deck", &self.deck)
.field("skipped_successive_turns", &self.successive_skipped_turns)
.finish()
}
}
type RoomPtr = Arc<Mutex<Room>>;
#[derive(Clone)]
pub struct RoomHandle {
pub write: UnboundedSender<TaggedClientMessage>,
pub room: RoomPtr,
}
impl RoomHandle {
pub async fn run_room(&mut self, mut read: UnboundedReceiver<TaggedClientMessage>) {
while let Some((addr, msg)) = read.next().await {
if !self.room.lock().unwrap().on_message(addr, msg) {
break;
}
}
}
}
pub type Rooms = HashMap<String, RoomHandle>;
pub fn generate_room_name(rooms: &mut Rooms, room: RoomHandle) -> String {
let mut rng = rand::thread_rng();
loop {
let name = Alphanumeric.sample_string(&mut rng, 5);
if let Entry::Vacant(v) = rooms.entry(name.clone()) {
room.room.lock().unwrap().name = name.clone();
v.insert(room);
return name;
}
}
}