Use the canvas scaling API to preserve applied transformations
This commit is contained in:
@@ -3,13 +3,14 @@ import { onMounted, ref } from 'vue';
|
||||
import { blackAndWhite, grayScale } from '../processing/gray-scale.ts';
|
||||
import ImageCollection from './ImageCollection.vue';
|
||||
import { mergeImages } from '../processing/merge.ts';
|
||||
import { drawOffscreen } from '../processing/offscreen.ts';
|
||||
|
||||
const canvas = ref<HTMLCanvasElement | null>(null);
|
||||
const collection = ref<typeof ImageCollection>();
|
||||
const overlay = ref<string | null>(null);
|
||||
const currentWidth = ref(100);
|
||||
const currentHeight = ref(100);
|
||||
let img: HTMLImageElement;
|
||||
let viable = new ImageData(1, 1);
|
||||
let ctx: CanvasRenderingContext2D;
|
||||
onMounted(() => {
|
||||
ctx = canvas.value!.getContext('2d')!;
|
||||
@@ -19,33 +20,45 @@ function onSelected(image: HTMLImageElement): void {
|
||||
canvas.value!.width = image.width;
|
||||
canvas.value!.height = image.height;
|
||||
ctx.drawImage(image, 0, 0);
|
||||
img = image;
|
||||
viable = ctx.getImageData(0, 0, canvas.value!.width, canvas.value!.height);
|
||||
}
|
||||
|
||||
function grayScaleApply() {
|
||||
const imageData = ctx.getImageData(0, 0, canvas.value!.width, canvas.value!.height);
|
||||
const pixels = imageData.data;
|
||||
grayScale(pixels);
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
draw(imageData);
|
||||
}
|
||||
|
||||
function blackAndWhiteApply() {
|
||||
const imageData = ctx.getImageData(0, 0, canvas.value!.width, canvas.value!.height);
|
||||
const pixels = imageData.data;
|
||||
blackAndWhite(pixels);
|
||||
ctx.putImageData(imageData, 0, 0);
|
||||
draw(imageData);
|
||||
}
|
||||
|
||||
function onChangeSlideWidth() {
|
||||
const width = currentWidth.value / 100 * img.width;
|
||||
canvas.value!.width = width;
|
||||
ctx.drawImage(img, 0, 0, width, canvas.value!.height);
|
||||
}
|
||||
const newCanvas = drawOffscreen(viable);
|
||||
canvas.value!.width = viable.width * currentWidth.value / 100;
|
||||
drawScaled(newCanvas);
|
||||
}
|
||||
|
||||
function onChangeSlideHeight() {
|
||||
const height = currentHeight.value / 100 * img.height;
|
||||
canvas.value!.height = height;
|
||||
ctx.drawImage(img, 0, 0, canvas.value!.width, height);
|
||||
const newCanvas = drawOffscreen(viable);
|
||||
canvas.value!.height = viable.height * currentHeight.value / 100;
|
||||
drawScaled(newCanvas);
|
||||
}
|
||||
|
||||
function drawScaled(newCanvas: OffscreenCanvas) {
|
||||
ctx.scale(currentWidth.value / 100, currentHeight.value / 100);
|
||||
ctx.drawImage(newCanvas, 0, 0);
|
||||
}
|
||||
|
||||
function draw(data: ImageData) {
|
||||
ctx.putImageData(data, 0, 0);
|
||||
currentWidth.value = 100;
|
||||
currentHeight.value = 100;
|
||||
viable = data;
|
||||
}
|
||||
|
||||
function onDragOver(event: DragEvent) {
|
||||
@@ -104,14 +117,14 @@ function onDragLeave() {
|
||||
</button>
|
||||
</div>
|
||||
<div class="inner">
|
||||
<input v-model="currentHeight" type="range" min="1" max="200" value="100" orient="vertical" @change="onChangeSlideHeight">
|
||||
<input v-model="currentHeight" type="range" min="5" max="200" value="100" orient="vertical" @change="onChangeSlideHeight">
|
||||
<div class="preview" @dragover="onDragOver" @dragleave="onDragLeave" @drop="onDrop">
|
||||
<canvas ref="canvas"></canvas>
|
||||
<div v-if="overlay" :class="`overlay overlay-${overlay}`"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="controls">
|
||||
<input id="image-width" v-model="currentWidth" type="range" min="1" max="200" @change="onChangeSlideWidth">
|
||||
<input id="image-width" v-model="currentWidth" type="range" min="5" max="200" @change="onChangeSlideWidth">
|
||||
<output for="image-width">{{ currentWidth }}%</output>
|
||||
</div>
|
||||
</div>
|
||||
|
6
src/processing/offscreen.ts
Normal file
6
src/processing/offscreen.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
export function drawOffscreen(data: ImageData): OffscreenCanvas {
|
||||
const newCanvas = new OffscreenCanvas(data.width, data.height);
|
||||
const newCtx = newCanvas.getContext('2d')!;
|
||||
newCtx.putImageData(data, 0, 0);
|
||||
return newCanvas;
|
||||
}
|
Reference in New Issue
Block a user