Add additional helper functions to test if the tiles are aligned or not
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@@ -1,4 +1,4 @@
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use crate::position::{Grid2d, Position2d};
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use crate::position::{Alignment, Grid2d, Position2d};
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use crate::tile::Tile;
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const DEFAULT_BOARD_SIZE: usize = 25;
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@@ -55,6 +55,23 @@ impl Board {
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Some(true)
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}
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/// Determines whether the given positions are aligned.
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pub fn is_aligned(positions: &[Position2d], alignement: Alignment) -> bool {
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if let Some(&first) = positions.first() {
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positions
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.iter()
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.all(|&pos| alignement.is_aligned(first, pos))
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} else {
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true
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}
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}
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/// Determines whether the given positions have any alignment.
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pub fn has_alignment(positions: &[Position2d]) -> bool {
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Self::is_aligned(positions, Alignment::Horizontal)
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|| Self::is_aligned(positions, Alignment::Vertical)
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}
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}
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impl Grid2d for Board {
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@@ -120,4 +137,34 @@ mod tests {
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Some(false)
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);
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}
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#[test]
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fn test_is_aligned() {
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assert!(Board::is_aligned(&[], Alignment::Horizontal));
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assert!(Board::is_aligned(&[], Alignment::Vertical));
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assert!(Board::is_aligned(
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&positions(&[(0, 0)]),
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Alignment::Horizontal
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));
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assert!(Board::is_aligned(
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&positions(&[(0, 0)]),
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Alignment::Vertical
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));
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assert!(Board::is_aligned(
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&positions(&[(0, 0), (0, 1)]),
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Alignment::Horizontal
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));
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assert!(Board::is_aligned(
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&positions(&[(0, 0), (1, 0)]),
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Alignment::Vertical
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));
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assert!(!Board::is_aligned(
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&positions(&[(0, 0), (1, 0)]),
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Alignment::Horizontal
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));
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assert!(!Board::is_aligned(
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&positions(&[(0, 0), (0, 1)]),
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Alignment::Vertical
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));
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}
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}
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